The Ultimate Guide to Polygonal Modeling
The Ultimate Guide to Polygonal Modeling by Steve Warner is the second video in a four part series on 3D Modeling.
This video will show you how polygons work in a 3D environment. You may think you have a good grasp on 3D and the XYZ environment but Steve will take you deeper in the world of 3D. Showing you how and why specific tools in LightWave 3D work, he explains all aspects of Polygonal Modeling from the ground up. Steve also shows you core techniques to help you think outside the box and see in 3D to tackle any modeling project.
Steve Warner brings his hallmark style to this expansive series, providing the details on modeling you will not find in any other training video on the market. Covering all the tools associated with Subpatch Modeling you need to know, these videos will not only teach you how to model, but how to think in 3D in order to accomplish any modeling task you put your mind to.
Created with new users in mind, this four-part series assumes no prior knowledge of modeling software. It carefully walks you through the core tools and techniques needed to master modeling in LightWave 3D.
Other Videos in this Series
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Modeling 101 |
Subpatch Modeling |
Spline Modeling |
Get them all in one convenient package for less!
Looking for some how to training for LightWave 3D's modeler, KURV studios has you covered from basics to spline's.
This video is the edited version of our live training class with Steve Warner. Covering every aspect of LightWave 3D's modeler from how to think in 3D to the tools and even plug--in's to speed up your workflow. The Ultimate Guide to 3D Modeling will enable you to model any object you set your mind to.
This video contains all four parts of the Ultimate Guide series, more than 15+ hours worth. This series of training is done with Steve's hallmark style providing details on modeling you will not find in any other training on the market.
These videos are created for those who want to learn modeling or want to get a better grasp on LightWave 3D's modeling tools and how they fit in the 3D puzzle. Steve's explanation of the tolls and their uses could benefit even intermediate modelers as the tutorials are not project based but rather tool based training.